# What’s New (v1.1)

###

#### v1.1 Highlights

GravityTransform v1.1 expands the original “placed-in-level gravity zones” into a more **gameplay/skill-friendly** system.

**New in v1.1**

* **New gravity mode: Repel Outward**\
  Pushes actors away from a point (ideal for shockwaves, boss knockback, force fields).
* **Runtime zone spawning (Blueprint)**\
  Spawn Box/Sphere gravity zones at runtime and optionally auto-destroy after a duration (perfect for temporary skill areas).
* **Networking improvements (Replication-ready zones)**\
  Zone key settings replicate, and a stable **ZoneGuid** ensures deterministic zone selection when priorities tie.
* **Zone filtering (optional)**\
  Limit which actors a zone can affect using **Actor Tags** or **Actor Classes**.
* **Blueprint helper updates**\
  More convenience helpers for gravity queries + cursor hit utilities for “spawn at mouse location”.

**Note**

* The plugin controls **gravity direction/strength** only. It does **not** rotate characters, manage cameras, or provide wall-walking movement templates.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://realms-roar.gitbook.io/gravity-transform-custom-gravity-system/getting-started/whats-new-v1.1.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
